Articles PICO-8 Binary Save System PICO-8: Beyond the Limits (Wireframe issue 12, pages 40-41) Choosing the best way to make a game (Wireframe issue 29, pages 36-37)
Programming Tutorials Create Mazes with Two Easy Algorithms (Wireframe issue 18, pages 32-35) Opening a Window on Linux with Xlib Opening a Window with SDL Opening a Window with Win32 in C Drawing Pixels to a Win32 Window in C with GDI Draw Text with Bitmap Fonts Handling Keyboard and Mouse Input with Win32 in C Realtime audio on Windows with WinMM in C Load .BMP files with the C Standard Library Load .WAV files with the C Standard Library High Precision Timing with Win32 in C Multi-Threaded Game Framework in C on Windows Pixel-Perfect Collision Detection in C